

Then, if I redid G13 and earned a 1.5x overall multiplier, I would get no XP. So, if I did G13 and got a 2x overall multiplier, I would get 796 XP. You have to do BETTER than you did previously in order to gain additional experience after completing a level once. **2) Why aren’t I gaining experience when I redo a level?** There are also white bars, which are just recognition for doing well: Two: The best multiplier you’ve achieved for each level. The shading does not go away after you complete a challenge. One: Shaded maps are those with challenge amulets on them. When you mouse over it, it displays two things. **1) What’s the magic orb at the bottom left hand corner?**

From grade n gems, you’ll end up with a grade n+2 gem and a grade n+5 gem. Once your tray is full, hit shift + G and click.
#Gemcraft labyrinth target structure full
So, if you’re trying to make a high-grade gem, but all you can afford to duplicate is a grade 12, make a tray full of grade 12 gems by hovering over the one you’re duplicating and holding D. Hitting shift and combining gems will combine all the gems of the same grade in your tray. To do anything more than once, hit and hold shift then press the shortcut key. If your question is not answered here (especially level-specific questions), you can ask it () (granted, I could gem bomb them open, but that would take large amounts of mana that would likely cost me the 6 shrines amulet.Please post if you have questions, answers, or other useful resources! There are all things I have seen asked multiple times. Very frustrating just because I couldn’t set the tower to blow up the tombs before shooting the mana shard. If I shot the mana shard, the enemies would reach my orb and I lose the +30% xp battle amulet. If I shot the enemies, I wouldn’t be able to open the two tombs, meaning I don’t get the extra summon multiplier. Thus I now had a choice: Either wait for the tower to take forever shoot down the mana shard, letting enemies reach my orb in the meantime, or shoot down the enemies first. but instead the tower started shooting the mana shard instead of the tomb and I couldn’t get it to retarget.

I did the standard 1 tower surrounded by 8 amps tricked and summoned monsters to the limit, such that the tower never had time to farm the mana shard.Ī few waves from the end, I wanted to open the tombs to get more summon multiplier. I got a nasty shock on field 元 because of this.įield 元 has two tombs, and a mana shard with 111k mana in it. I didn’t realize that the targeting would work this way – so I had to restart the level :( This forces you to keep your gems and amps low and lame to win the level? Sadsauce. On the D4 pylon level – you cannot let your gem get a large enough targeting radius to hit the pylon, or it will simply ignore the mana fields. I absolutely destroy them – but the horror that went through me when this happened could easily have been easily alleviated by this. I click ‘target structures’ and before I can click again, both tombs are open. I have heard people say how ridiculous they are, so I prepare to open one. About 5 levels from end (btw this is first playthrough) I decide I will open a tomb. I have made standard 6 amps around 1 tower g/o/l and am doing it only on triple hp/giants/bla. It is simple, shouldn’t be hard to code, and would make my life much happier.ġ)First level with two tombs. Simple: As you can click on a single monster to tell your towers (which can) to fire on them – I would like this same ability for buildings.
